v1.2.3 - Floor 8, new Dialog System, new Battle System, new Bag System, Halloween Event
Sword Pixel Online » Devlog



This month brought many updates and improvements to the game. Below are some screenshots and a list of changes. Plus, get ready for the upcoming Halloween event!
FEATURE
- Implement Halloween Event
- Implement new story quests for floor 8
- Rework Register player process and Login (show message success/fail and loading)
- Implement Tutorial
- When new player is doing first 2 quests, will spawn only ragout rabbits
- Balance Stamina Surge
- Balance Stamina Recharge
- Balance: increase axe mastery buff to 4 for skill level
- Balance: SP Recovery from 10 sec to 8 sec
- Balance: HP Recovery skill (time and hp recovery percent)
- Balance craft tax from 100 to 70 (thanks to rick11242)
- Balance price of armors and weapons on Eric Shop
- Balance fishing game difficult
- Add new fish "Pufferfish"
- Add new crafts in Floor 02
- Add new outfit "Male Dark Outfit"
- Add new items in item shop (bag type)
- Add massive sell items function
- Add all types of weapon to basic form at start, rusty axe, rusty staff and rusty rapier (thanks 'rick11242')
- Implement new graphic animations system (inside floor dungeon 7 and arcane labyrinth)
- Implement new bag and weight system
- Implement new Dialog and Quest system (from Floor 08)
- Implement new job system: Crafter
- Implement new Battle System in party in all battle scene
- Add scene dialogue when dead (Thanks to Yang for his help with the creation https://x.com/Yaeng101)
- Implement Level Up Modal
- Add A and D movements to 'normal scenes'
- Introduce chat different colors based on floor reached from a player
- Rework Contracts Rewards
- Graphic Rework of "players sprites" in scenes into pixel art and add effects animation
FIX AND REFACTORING
- Floor 07 Dungeon: healthbar doesn't upgrade when use heal items
- Critical bug reset Story Quest when no active quest, fix Origin Town, Torrine and all impacted points
- When player in scene before battle is on right part of scene, if in battle attack it teleport in right part of battle scene
- Fix switch in free position in party (graphic sync)
- Fix new battle system fx mobs effects
- Fix: when login in battle, if attack mob the player teleport uppre screen
- Fix disconnect player game continue to run for 10 seconds (handle events disconnect and exit)
- W A S D in chat doesn't work inside the Dungeon Floor 7 and inside battle (thanks 'TechnoBen')
- Fix floor 6 mistery, error result message
Sword Pixel Online
Sword Pixel Online is a MMORPG. Enter the game and go on an adventure with your friends.
| Status | In development |
| Author | Alessandro Le Mura |
| Genre | Role Playing |
| Tags | Anime, browser-game, Crafting, dungeon, MMORPG, Multiplayer, Pixel Art, Team-Based, Turn-Based Combat |
| Languages | English |
| Accessibility | One button |
More posts
- v1.2.2 - Arcane Labyrinths, new items, new crafts44 days ago
- 🔥 The 2nd Anniversary Event Is Coming 🔥Jun 20, 2025
- v1.2.1 - New Skill management System! New Outfit System!Oct 25, 2024
- v1.2.0 - Floor 7 Boss! New crafts! New skills!Oct 06, 2024
- v1.1.9 - New Dungeon navigation system, Skills, and MobsSep 22, 2024
- Floors in Progress: The Journey Continues!Sep 11, 2024
- Game Development UpdateJun 23, 2024
- v1.1.8 - Created Job System and craftable accessories!Apr 21, 2024
- v1.1.7 - Equippable items, Cut minigame, Dig minigame, new Skills, and PayPalMar 03, 2024
Comments
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nice, all these seems pretty good, i don't have any complain lo
I'm sure you'll find some bugs when you try. You're a bug hunter eheh
Well, color me surprised, I actually found some groundbreaking bugs
A lot of amazing changes this version, tutorial and ragout ones are hella good especially.
Excited for the event and for F8!
Only thing id say is that the zombie and the dog sprites dont match the game whatsoever. They look like theyve been taken from an asset store and just slapped into the game lol
Thanks. About the sprites I understand, I will also bring your feedback to Mineos, currently he creates the graphics of the mobs because I don't have a graphic designer for the mobs